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Messages - RPC Admin

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16
Retired Forums / Cheap Apartment
« on: November 18, 2019, 05:21:41 PM »
This apartment is a small place and doesn’t feel much like a home; the furniture is ordinrary with some of it second-hand and the rest is cheap flat-pack.

The apartment enters into the main living area which extends into an open plan dining and kitchen. There are a some posters on the walls for colour and personality. Personal photos line a shelf on the bookcase which is otherwise packed with second-hand books, picked up for a dollar or two at various charity shops. A battered coffee table sits in front of a fold out futon sofa, it's only benefit that it is long enough to lie down on comfortably. There’s a small TV in the corner of the room sitting upon a wooden crate.

The kitchen is a standard galley with a small sink and limited bench space and the large fridge whirrs and clunks.

Off the main room are two doors on the right. One leads to a small bathroom which only just fits in a toilet, basin and shower cubicle. High shelves above the toilet offer some storage as well as a small cupboard beneath the sink. The shower cubicle has a hanging shelf for soap and bottles to be kept off the floor.

The other door leads to the bedroom. A double bed fits in there with one bedside table on the side opposite the a double wardrobe, which is fitted along the left side of the room.

The whole apartment has a dark and worn down appearance and could do with some love and affection. The owner has made an attempt with a few standing lamps, but they can't quite chase the shadows away.


written by pinkroses and satyr

17
Announcements / Media Outlets
« on: November 16, 2019, 05:43:27 PM »
NEWSPAPERS
1. The Metropolitan - the oldest supe newspaper in the city (it printed the controversial article about Mimics), also includes Classified Ads and Job Postings
2. Veracity - conservative-leaning newspaper based out of Central District

PRINTED MAGAZINES (ALSO ONLINE)
Dark Times - General supe magazine
Demonology - Demon-centric magazine
New Moon Magazine - Spell-centric magazine with lots of witch recipes
Shadow Chaser - Intense conspiracy theory leaflet printed as an A4 foldout

ONLINE ONLY MAGAZINES
Werewolf Monthly - Specific readership aimed towards werewolves
The Garlic - Spoof supe newspapers
Nocturnal News - Vampire-centric online blog/magazine
Marion's Makeup Youtube Channel - makeup for vampires to look alive
Wattage - Power Demon specific publication
Faery Tails - Fae-centric blog with a strong humour section


INTERNET RADIO
WWW.5UPE-R4DI0.COM
2pm to 6pm:
6pm to 9pm: Tikki and Joe (Tikki ~ imp, and Joe ~ vampire) Alt Rock
9pm to 12am:
12am to 3am: In The Deb of Night (Deb, a mortal woman with a sultry voice, in the know) Talkback radio
3am to 6am:
6am to 11am: The Morning Show (with ?? and ??)
11am to 2pm:

18
Species Information / Soul Collecting: Demon Info Sheet
« on: September 07, 2019, 10:55:44 AM »
SOUL COLLECTING

WHO
Any kind of demon can collect a soul.
Anybody's soul can be collected.

HOW
Souls can be willingly offered. This is usually done through negotiation but not always. If by negotiation and the contract is unfulfilled by the demon (by tricking), then the soul will escape their clutches and then return to their owner. If the soul was already consumed, the power the consumer gained will wither and die inside of them so the demon has a vested interest in fulfilling the negotiation.

Souls can be stolen. This is extremely difficult. The soul is deeply embedded in a body. There is no magic and are no artefacts in existence that can forcibly steal a soul but there are those that can loosen them. Through heartache and emotional pain, a soul can also be loosened, or even detached if the person 'gives up' or is broken. Souls can only be stolen if loosened first.

The taking of a soul is through the 'demonic kiss'. As vampires drink blood, demons can kiss souls. Open mouthed, breathing in not oxygen but the essence of soul. At first tendrils will gather, then it will be greater and greater as the kiss continues. The person being kissed will feel overwhelmed by all types of emotions but most strongly a blend of euphoria and sadness. Once their soul is gone, they will become apathetic. They will no longer feel passionately about anything.

WHY
Souls, when collected, are worth a LOT to the supernatural world. They can be collected for money or status. When they are consumed, they grant the demon more stamina, stronger powers and extended life. If the soul is supernatural, then they may even grant the demon extra powers.

19
Species Information / Sidhe
« on: September 01, 2019, 08:03:24 AM »
Sidhe
written by member simplychaotic
edited by RPC Admin

 
Category: Fae

Tradition:
Sidhe (pronounced Shee) is a Gaelic word referring first to earthen mounds that were thought to be home to a supernatural race related to the fae of other traditions, and later to these inhabitants themselves.
 
Strengths:
The Sidhe can fly through the air and shapeshift in a manner similar to Aspect Shifters.
Known as Bean Sidhe (better recognised as Banshee) not all of them are this type.
They are protectors of lakes and rivers because these are the portals from their plane of existence to the mortal land in Ireland and Scotland.
The raven is often associated with them and are thought of as their messengers, or minions.
They are often considered attractive, but this is mostly due to their ability to 'charm' people.
 
Weaknesses:
They are allergic to both silver and iron. Weapons made of this can kill them. Iron burns them and silver weakens them.
They are slaves to their own desires; they are well known to be abductors of beautiful mortals that they wish to keep as pets.
They are vain creatures and can be manipulated with flattery.
 
Apperance:
Sidhe are often tall and keep their hair long. They dress in fine or fashionable clothes regardless of comfort. Their hair, teeth and nails are almost always immaculate.

Common Personlity Traits: All of them are vain. Some of them can be over-confident or smug. Some have been known to lack patience. They all appreciate beauty.
 
Fae powers: Shape-shifting to look like other people (not into animals or things), communication with ravens, charm, can fly or teleport - never both and sometimes neither.
 
Vampire Interaction: Vampires gain sustenance drinking from them. Their blood has an interesting flavour but the texture is like uncooked egg-white so not all vampires enjoy it. They can be sired and when this happens the transition from Sidhe to Vampire is complete - they lose all their Sidhe powers.


Artwork: wycked, Fiach Dubh, -the Trickster

20
Species Information / Demons - Fire
« on: September 01, 2019, 07:43:50 AM »
    Fire Demons
     
    Appearance:
     
    Demon Form:
    They are made entirely of flames. All young demons start off as a yellow flame and in mortal form have baby blonde hair and hazel eyes. As they grow older, their flame brightens and becomes redder, stepping through the light auburn, orange and burnt orange stages before a deep red can be reached in adulthood. They remain as a red flame for quite some time until they achieve elder status by turning into a blue/black flame. Their mortal forms mirror these changes.
     
    Human Form:
    Their human appearance changes with age. A guide to their colouring follows:

    AGE = Hair, Eyes, Skin
    00 to 12 = Blonde or Strawberry Blonde, Hazel, Pale
    13 to 19 = Ginger or Auburn, Hazel, Sunkissed / Light Tan
    20 to 39 = Dark Orange or Scarlett Red, Hazel or Brown, Dark Tan / Light Brown
    40 to 59 = Dark Red or Mahogany, Brown, Light Brown or Dark Brown
    60+ = Black, Light Blue, Very dark brown, almost black
     
    Aging:
    1 Demon Year = 1 Human Year

    Creation:
    They are created by other fire demons, not born. A council of nine elder Fire Demons are the creators, though it is not unheard of for two fire demons to create another though this is frowned upon in their society. It takes more than one to make a child. The bigger the group that makes the child, the more powerful that child will be when they grow to adulthood.
     
    Things To Note:
    In Human Form:
    • There is no fixed gender for fire demons, they take on the appearance of how they feel, sometimes changing on a daily basis.
    • They will not burn in fire, the flames only lick around them, not scarring their tissue.
    • They are able to turn into their fire form at will, thereby eliminating physical danger to their mortal form
    • They can resist cold, though it makes them uncomfortable
    • They are naked when they transform, which can lead to some awkward situations
    In Demon Form:
    • Nothing material can hurt them except for water. They can be smothered to death if they have no air.
    • They cause a great amount of damage simply by touching things or enemies
    • They set fire to everything they touch in this form, leaving behind trails of disaster with every step whether they mean to or not
    • They can turn into their human form at will, so if they are threatened by water, ice or cold temperature they can change

    General Personalities:
    ALL Fire Demons are temperamental, but it varies on personality how short their fuses are.
     
    Family:
    They don't recognise family units so much as their position in their society. There is a council of elders who delegate the tasks that have to be carried out for their society to continue.
    Adults carry out assigned tasks. All adults at some point become a mentor to a teenager assigned to learn from them.
    The very young have a few caretakers who will watch over them while they play all day until they come of age to be assigned a mentor.
    Young fire demons are to remain on their own plane until they are on assignment. They are to remain with their mentor at all times until they graduate.
     
    Fire Gateways Into Other Planes:
    Most fire demons don't care about other planes of existence, though they have a very easy means of travelling to any plane where fire is created. If the fire is big enough for them to wriggle themselves through, they could step through the 'firegate' and appear in the fire itself. Only the more curious Fire Demons have ever bothered to visit. Usually this curiosity is sated after a few years of exploration to be replaced with boredom and then they will return home.

    Vampiric Interaction:
    Fire demons cannot be bitten (their blood will set fire to the vampire who disregards their smell) or sired by vampires, unless they have bred with humans to produce a mostly human offspring, one that cannot transform but might have powers. Their blood will be hotter than usual and have an exotic, smoky taste. If this kind of human is sired, they will lose their fire powers and become fully vampire.


    Artwork: Matthias Fahsold, Playing With Fire[/list]

    21
    Species Information / Demons - Weather
    « on: August 31, 2019, 04:34:07 PM »
    Weather Demons
    imagined by member: sagedistorm
    finessed by RPC Admin

     
     
    Overall Appearances:
    Weather demons are able to pass for humans nearly flawlessly. They are dominant-personality types and have ‘that something’ that makes them the center of attention—even if they do not want to be. Their hair is a pastel hue of any color (for example: light brown, pale blonde, strawberry blonde, lavender, light blue, mint green). Their eyes, however, are brilliantly colored; emerald greens, shining turquoise, glowing orange, etc.

    Creation:
    Sexytime.
     
    Advantages:
    They can easily blend in with humans.
    They have natural presence, which humans define as 'charismatic'.
    They can easily manipulate existing weather to have more or less force.
    With focus, they can create or change weather - rain to sleet, sleet to snow, dissipate rainclouds or charge lightning in existing clouds.
    With a lot of practice, experience and focus they can summon different weather patterns, calling storms or sending them away.
    They can use the wind to save them from a bad tumble, or even use it to 'fly' as long as they can retain focus.

    Noteworthy
    Adults are experienced but teens have a raw power. Their powers don't kick in until after puberty.
    When higher in altitude their manipulation of the weather is stronger/easier
    They do not have a demonic form, but they are still demons.

    Disadvantages:
    The source of their abilities is the atmosphere. If they are not outside, they cannot control the weather.
    Their weather control is weakened if they are stressed or non-existent if they lose focus. They MUST be calm and centered.
    If they don't know what their powers are, they will not be able to tap into them. A weather demon that is upset cannot make it rain. It is a purposeful skill.
     
    Weather demons are the mixed race of the demon world. They are considered a bastard line of Air, Fire, Electricity, Water, or Ice demons. Individually, they may vary in their natural talents (a Weather Demon with a stronger Power Demon heritage will be able to summon electrical storms easier for instance), but all Weather demons are at least part Air, Power (Electricity sub-class) and Water. Because of this mixed heritage, they don't have a huge control over any one thing. Should a Weather Demon and a Water Demon compete for the creation of rain, a water demon would win every time for their specific talent is more powerful.
     
    There are different cultures or strengths for Weather Demons, depending on how their bloodline is mixed:
     
    Rain Maker - Dominant Water Demon bloodline (prominantly recognised as shaman)
    Storm Bringer - Dominant Power Demon (Electricity sub-class) bloodline (prominantly recognised for lightning creation)
    Traveller - Dominant Air Demon bloodline (prominantly recognised for wind manipulation and flying/tumbling)
     
    Aging
    They live naturally to around 200 years of age. They age like a human until they hit puberty, and then they slow down.
     
    Subgroup of: Air, Power (Electricity sub-class), and Water (at least)

    Vampire Interaction:
    They can be drunk from, and while their blood might taste a bit differently to a human's, only the most refined palate will notice the difference as Weather Demons have humans in their family tree.
    Siring a Weather Demon will create a vampire who can command the weather. Their powers are retained in vampirism.


    Artwork: Gilad Benari, Heading Into A Storm

    22
    Species Information / Demons - Ice
    « on: August 31, 2019, 12:59:19 PM »
    Ice Demons
     
     
    Appearance:
     
    Demon Form:
    Due to their colouring, ice demons blend in with the human race better than their Water Demon counterparts, though there is no mistaking them for a human when one is close enough, because their skin has an icy-sheen quality to it, and they posses nubs of ice on their heads - small horns which proclaim their demonic heritage.
     
    Features are usually very angular and statuesque - as though they have been chipped by a sculptor out of the very ice themselves. Their hair, if they have any, is wispy and always white. Their eyes are one of three pale colours; ice-blue, ice-green or ice-gray.
     
    Human Form
    Their horns disappear and their skin loses the icy quality, appearing less translucent, but you will never find a tanned ice-demon.
    Their eye colour remains the same.
    They retain their angular and ethereal appearance, giving them an 'elven' look.

    Aging:
    1 Demon Year = 20 Human Years
    A demon that appears as a 20 year old human is 400 years old.
     
    Strengths:
     
    In both Human and Demon form
    They can turn water into ice with their touch.
    They can turn moisture in the air into ice, causing such things as dry-ice smoke screens if they wish to evade someone.
    Be wary of ice demons when it rains or if near one while swimming, for they could turn anyone who is saturated or surrounded by water, into an ice-block.
     
    Weaknesses:
     
    In both Human and Demon form
    Prolonged heat of any kind will be fatal; because of this, ice-demons have adopted a nocturnal quality for the nights are cooler. The sun is not their friend.
    For those 'in the know', ice-demons are sometimes confused with vampires due to their pale colouring and nocturnal habits. Ice-demons are always offended by this.
     
    General Personalities:
    Ice demons are much like their element, cool and indifferent. It is said their hearts are made of the very substance they control.
    It is extremely rare for an ice-demon to lose control of their emotions.
     
    Interesting Facts:
    They can cast themselves into suspended animation and have everyone to think that they are a very clever statue.  They are vulnerable in this state, so usually trek to places like the North or South pole before performing this feat.

    Vampire Interaction:
    Their blood runs cool but still flows freely. A vampire who drinks from this demon will get a chilly, almost icy drink. A vampire that attempts to sire an ice demon has a 60% chance of success. 30% chance of the vampire turning into an ice demon. 10% chance of one of the vampire dying.


    Artwork: Natalie Clark, yuki no onna: Ice Demon

    23
    Species Information / Demons - Wolf
    « on: August 07, 2019, 01:54:20 PM »
      Wolf Demons
      imagined by past member Lelio, edited by RPC Admin

      Appearance
      Wolf demons can take three forms:
      • Human ~ Mostly human, but tend to have very long hair, and hair colour is always the colour that their wolf-pelt will take.  Eye colors in all forms are usually yellow, red, or bright blue.
      • Part Wolf ~ much like their human form, except ears become that of a wolf, a tail is added, canine teeth are elongated, sometimes extra hair on the chest, back, arms, or legs is present. Hands and feet may remain normal, become pawlike, or develop sharp claws where the nails are.  In this state they are often confused for a werewolf.  The concept behind taking this form is to frighten anything that threatens them.
      • Wolf ~ The appearance of a normal wolf, but occasionally with colors that are not seen in natural wolves, and generally larger than natural wolves.

      Creation
      Wolf Demons long ago were created by an exchange of wolf souls consumed into energy of a demonic form. When enough wolf souls were consumed, the demon would be able to transform into a wolf. On this current plane of existence, Wolf Demons are created the good old fashioned way.

      Ageing
      Wolf demons age at a rate of three quarters that of humans for example, a 20 year old wolf demon would appear 15.

      Pack Mentality
      Both the wolf traits and the demon clan traits incur a natural desire for Wolf Demons to form packs or tribes.

      Wolf Demon Abilities
      When transformed, they have full control of their faculties.
      Not much stronger than humans in any of their forms.
      Part-wolf form gives them an upright fighting style with fangs and claws.
      Part-wolf form offers them a 'disguise' of werewolf, for intimidation purposes.
      They can command wolves, dogs and other canines.
      They cannot communicate with wolves, dogs and other canines, just command them.

      Variations of Wolf Demons
      Different wolf demons have different powers, depending on their bloodline. All of the types below MUST have the Wolf Demon in their full wolf form to access their powers.

      • Fire Wolf ~ Fire doesn't burn a fire wolf. They can be shrouded themselves in flames and their fur won't be singed.  They can turn into fire, becoming a wolf shaped flame.  They are susceptible to cold temperatures. Their brand of fire is not magical; if someone puts it out, then they will instantly transform to their human self.
      • Ghost Wolf ~ Able to change into mist or smoke, thereby allowing them to evade pursuers, hide without being noticed, and get into places by seeping under the cracks of doors and windows.  It's difficult to escape from or capture a ghost wolf.
      • Rune Wolf ~ These wolves are able to teleport items and other people to places they've physically been before. They cannot transport themselves.
      [/list]

      Vampire Information
      Wolf Demons CAN be drunk from by a vampire. Their blood is a little harder to draw than from a mortal but usual reactions apply for the one being drunk from (zen or erotic).
      Flavours range from Spicy (Fire Wolf) to Smoky (Ghost Wolf) to Bittersweet (Rune Wolf) with a strong savoury undercurrent. The texture is denser than human blood.

      24
      Species Information / Demons - Stone [GARGOYLE]
      « on: August 06, 2019, 08:48:39 AM »
      GARGOYLES
       
      Current Understanding
      The word gargoyle is derived from an old French word gargouille, meaning throat. When an architect designs a waterspout on a building (a device that directs water away from the building), it is called a gargoyle. If there is a stone carving on the side of a building and has a face that resembles a strange creature, it is called a grotesque but current understanding has people referring to grotesques as gargoyles. The understanding behind creating gargoyles on buildings is to ward off evil spirits, making a gargoyle a friendly guardian for the dweller within.
       
      The Mythology
      Gargoyles come to life at night, to protect the person that lives in the building where they reside. Therefore they are enslaved guardians.
       
      Creating a Gargoyle
      One must have artistic talent to shape the creature out of stone or clay. The gargoyle must be mounted on a building. A demon from another plane might investigate the portal that this creates into their world. Curiosity will be its downfall, for once the demon is in the statue, they are bound to it and the portal closes. They will be compelled to fulfil its obligation as protector. If the building they live upon is not under threat, they are free to roam as they like.
       
      Gargoyle Movements
      When night falls and takes a strong hold (ie, after twilight), a gargoyle may come to life.
      The gargoyle must return to its original position on the building before dawn, or the rays of the sun will destroy it.
       
      Strengths
      Stone gargoyles are incredibly strong and are resistant to many things as they are made of stone.
      Winged gargoyles are rapid flyers, and can perform many acrobatic feats.
      Wingless gargoyles, though restricted to the ground, are versatile climbers and acrobats
      If they wish to remain unnoticed, they can simply freeze somewhere and pretend to be statues.
      They live forever unless they are destroyed.
       
      Weaknesses
      Clay gargoyles are soft-fleshed when they come to life, as an animal would be, and can be easily slain
      Not a very intelligent (or emotional) species
      They can't talk, only grunt - but they can invade the dreams of and speak to those who reside in their building.

      Vampire Interaction
      Stone Gargoyles can't be drunk from because stone. Clay gargoyle blood tastes like clay. Not so yummy and doesn't offer vampire sustenance either, so there's no point drinking from this creature.


      Photo: Unknown Source

      25
      Species Information / Demons - Snake [SCAERI]
      « on: August 06, 2019, 08:37:50 AM »
      Scaeri
      (created by past member Jexed, edited by Satyr)
       
       
      Classification: Demon (Snake)

      Variations of the Species
      There are two different kinds of Scaeri. The Scaeri Di and the Scaeri Tu.
       
      Scaeri Di
      The Scaeri Di are the venomous species. Often mistaken for vampires because of their fangs - though their fangs can retract into passable canines. On the back of the fangs and near the tip, there is a miniscule slit where the poisonous venom can be released.

      Scaeri Di Venom
      * In large amounts their venom can cause temporary blindness, temporary paralysis, and fever symptoms.
      * In small amounts, the effect is similar to LSD. Effects last for about 8 hours and those that experience it have the following symptoms:
      • euphoria and wellbeing
      • dilation of pupils
      • perceptual changes such as visual and auditory hallucinations
      • confusion and trouble concentrating
      • headaches
      • rapid heart beat
      • increased body temperature
      • breathing quickly
      • sweating and chills
      * Scaeri Di venom predominantly affects mortals - humans, fae, shifters. Demons, vampires and other supernatural types require large amounts to achieve the LSD experience.

      Scaeri Tu
      These are the constrictors. These demons have quite a grip, perfect for squeezing their victims to death. They have fangs as well though with no slits in the back and they have no venom. Scaeri Tu are always physically large and muscular and their strength rivals that of a thousand-year-old vampire.
       
      [/SIZE]
      Appearance
      Often mistaken as vampires because they have fangs, though their fangs can be retracted. They can be drunk from by vampires, however (see below)

      They are humanoid and based on their species type, are either slender with delicate features (Scaeri Di), or broad and naturally muscular (Scaeri Tu).

      They can transform into a large snake - either venomous (Scaeri Di) or constrictive (Scaeri Tu). They cannot change into a different type from their own.

      Aging: 5 Demon Years = 1 Human Year (eg. A Scaeri that looks like they're 20 is likely to be 100 years old)
       
      Abilities

      Many Scaeri believe that drinking blood enhances their strength. This has not been proven but because of the vampire culture, it is easy for them to pose as vampires and drink from willing donors.
      When a Scaeri Di drinks from a donor (willing or otherwise), they drip venom into their prey to keep them subjugated - a natural occurrence over which they have no control. This poison won't kill the person they drink from, but they will suffer from hallucinations for the first hour and eventually will break into sweats and feel nauseated for the next few hours. The Scaeri Tu do not affect their donors when drinking.
       
      They can speak to snakes and use them as informants. They can take possession of any snake (such as a pet snake) and use them to spy or control them.

      Vampire Info
      Vampires can drink from this species and get sustenance, though the blood is harder to draw out of demons. For their effort, a Scaeri Di has SPICY blood (like sucking on blood infused with chilli powder) and a Scaeri Tu has an EDAMAME flavour (like sucking on blood infused with salt and herbs).

       

      Artwork: Rachel, Randum Vampire

      26
      Species Information / Werewolves
      « on: August 03, 2019, 02:28:17 PM »
      WEREWOLVES
       
      Other Name: Lycanthropes
       
      The History of the Werewolf:
      There are too many mythologies based on the beginnings of werewolves, but it is always considered a curse.
       
      The earliest recorded werewolf history is that of the ancient Greek tale of Lycaon, who willingly ate the flesh of another human being and was cursed by the Gods to turn into a wolf to portray his nature.
       
      The Transformation
      Only two things encourage the transformation of a werewolf into its alter ego:
      • Cycle of a full moon
      • Threat of physical death
      Should one of these events make itself present, the transformation cannot be denied.
       
      The transformation is never complete - the werewolf is a beast, a monster, not a true wolf but rather a person who has wolf features.
       
      Creatures Who Can Be Cursed By Werewolves
      • Humans
      • Fae
      • Shifters
      • Zodiacs

       
      Skills and Abilities / Flaws & Weaknesses
      • They are their own species (Fae, Human, Shifter, Zodiac) until transformed.
      • In Werewolf form, they have regenerative abilities to a point (healing but not limb reattachment)
      • If they shift back from Werewolf form while still injured, they will retain those injuries
      • In Werewolf form, they can only be killed by silver (bullet, sword).
      • Injuries created by silver will not heal in Werewolf form, but WILL heal in the original form
      • When transforming by FULL MOON they will be changed until the moon is gone
      • When transforming by THREAT OF DEATH they will be changed until the threat is gone
      • In Werewolf form they will EITHER remember everything after they transform back, OR they will see it all happen but can't stop it
      • In Werewolf form they have enhanced STRENGTH and AGILITY
      • In Werewolf form they improved SIGHT, SMELL and HEARING - but taste and touch sensitivity goes downhill
      • Vampires can smell the curse in them while angels, demons and witches can see it in their aura
      • In Werewolf form their BITE will pass on the curse, not their scratches.
      • They are the same size as a wolf as they are a human - big person = big wolf, small person = small wolf
      • In Werewolf form they have the same colour eyes as their original form, and their fur is their hair colour
      • In Werewolf form their lifespan (ageing) depends on their original form
      • Werewolves are created by attack, not born (regardless if one or both parents is/are a werewolf)

      Vampire Interaction
      In Werewolf form their blood is TOXIC to Vampires (yes, Vampires can DIE from drinking a certain quantity of it)
      In their own form their blood tastes bad - sour like vinegar with an aftertaste of rot.
      They have a 'wet dog' undercurrent of a scent to vampires, warning them not to drink.
       
      Cures
      There is no known cure
      There ARE magical items that can help them control themselves when transformed, but they are RARE


      Artwork: Stanlee Houston, Werewolf

      27
      The White Rabbit / Re: One More Time
      « on: February 24, 2019, 08:02:20 AM »
      BILLY'S POST


      They formed a plan, and in a flash of speed Lisa-Joe was on her way to do her part, leaving Jake alone in the elevator. He was headed up, wearing his little outfit, making him look like a kid at a sleepover. The sword was now sheathed and draped across his shoulder by the black cloth he normally carried with it . Bringing the blade into the bar would be odd enough. If it was drawn he might cause a panic. The doors opened and he entered the main floor, trying to look annoyed he'd been summoned from below. He scanned the room and saw Lazarus hitting on some mortal. Gross. 

      Stranger though, was that a member of the Sacramentum was here. Hugh. Jake had never met him, but when one does business with a family man it's often a good idea to know who that family was, and so Jake wondered why the younger member of Charon's family was in his bar. None of them had ever stepped foot in here before except Ari, and that was only for security meetings. 

      Then he saw Seb and nodded at him politely, like everything was fine. He hoped Lisa-Joe had told him to play it cool, because if he rushed to Jake's side the jig would be up. He was honored he'd answered the call though, a sign investing in a friendship with him was worth it. Seb had just gained Jake's trust and loyalty. Lastly, his eyes fell on the bar, and the office behind it. He moved towards that, seeing his guards in an argument of some kind with a vampire, and from the smell of the other one, a demon. Jake saw their mortal police uniforms and knew they were Ward. Ward and Sacramentum? Lisa-Joe had only mentioned she reached out to Seb. All eyes seemed to be on Lazarus, Jake or the office, and he needed to keep focus off of Lazarus for now, at least until Lisa and the boys were ready. A few of the remaining Anarchs in the bar came up to him, and as he walked to introduce himself to the Ward's people, he heard lines like, "He was just a wanker... What a priss... Lisa-Joe drug him across the bar!" Jake highly doubted the last one.

      "Evening officers," Jake said as polite as he could be considering the circumstances. "Is there a reason you're trying to gain access to a Central District office without the approval of myself or it's owner Ms. Hampton?"

      "They want to see Ben," one of the guards answered for them, giving the little weather demon a shit eating grin.

      Lisa-Joe was off in a flash, Celerity up and on her way to the residence. They agreed it would be odd if Jake didn't come up after Lisa's deception, and her absence could be explained in a variety of ways. She reached the residence within a minute and told the assembled gang they would be moving. Luke was not among them, and she hoped it was only because he wasn't home and not because he didn't want to help. The others were eight Brujah strong, four holding thick steel chains. Two had flamethrowers, standard issue with tiny gas canisters attached. They were all grizzled Anarch veterans, the people who'd followed Jake and Lisa-Joe to war.

      The truth was, Lisa-Joe had been preparing for this eventuality since Jake first hired Lazarus. She knew a snake when she saw one, and a little research into his past with the city had told her Jake thought too well of most people, except Ben of course. The last two guards were armed with machetes and would block off escape routes. The pack of war dogs split up. Half would go to the other main exit and circle round back to the bar's entrance, coming in through there. The others, Lisa included, would run back to the elevator and meet Jake that way. She pulled out her phone and texted Seb, hearing his thought faintly. He was powerful to get a message to her this far below ground.

      Thank you sweetie. I owe you that one thing I wouldn't do the other night. Heard you, but too young to respond. Perp is blonde ancient. Jake still in danger. Don't let him leave. Compliment him or something. It'll make him talk to you.
      Send

      With all of her forces on the game board the Keeper moved with her unit towards the elevators.

      28
      Miscellaneous / How The New Districts Will Affect Your Character
      « on: January 18, 2019, 10:50:58 AM »
      A FEW YEARS AGO
      The Oligarchy disbanded. Their final act was to send out a PRESS RELEASE - hitting the front page and cover stories of all supernatural printed publications (newspapers and magazines). If your characters are supernaturals and/or have access to supernatural printed media, this is the spin they'll read:

      The Oligarchy have spread throughout the city, making ourselves more accessible to all species instead of operating out of a single headquarters.  All laws of operation are still viable - this means none of the laws have changed. The Oligarchs who have taken over these new roles are now called 'District Leaders'. Please take note of your local district, we have outlined them below.

      CURRENTLY

      Jake McCloud, ex-Oligarch for Vampires, is District Leader for the City Central district (elected recently and viable for the next 6 years). Supernaturals of every kind who reside in the City Central are Jake's constituents. All political questions, comments or vampire specific queries are to be directed to him. He operates his headquarters beneath his bar, the White Rabbit.

      Chtazus'aak, otherwise recognised as Zeus ex-Oligarch for Demons, is the District Leader for the West. His headquarters are at the Block

      Sarai Zoheret, ex-Oligarch for Dark Angels, has become the District Leader for the Northwest. She operates out of her house, Attica Villa.

      Sacramentum Et Res, or The Sacrament, look after the East. They are a family of mostly ancient vampires who own multiple businesses (including the vampire club Venture), and who took over two city districts, one of which they passed onto a Half-Demon Witch to rule because their hold was tentative. With only the East district to look after, they have become much stronger. They have a vast network of mortal spies and familiars, who report back to them, so they do have a good knowledge of what's going on, even if they don't always act on it. Charon is their patriarch and to contact them, one must enter the Penbrook Church.

      Sabrina, the half-demon witch who Sacrament has aligned with, is in charge of the South. She is the only District Leader who enjoys genuine respect and admiration from the other District Leaders. Her reputation precedes her; she is fair and just, and is not to be trifled with. Her headquarters are at the Parlor in Purgatory, whose doors are open to all.

      The District Leader for the North and North-East of the city belongs to Saraekiel - a dark angel. He has created roles for all the shifters and werewolves that were mostly ignored or told they were unwanted. As a result, a lot of them follow him.

      NEW LOOK FOR INFUSCO
      The boards are going to reflect the holds these new District Leaders have on the different areas, so you don't have to try and remember who goes where.

      POTENTIAL ROLEPLAYS
      There is now a lot more opportunity for 'territorial conflicts' if members wish to play them this way. There is now also the opportunity to continue as before, if your characters are the type to ignore political shuffling.

      29
      1710 Patterson Cove Lane / Re: A Disconnection With The Familiar
      « on: January 13, 2019, 09:30:15 PM »
      Ben blinked.

      "Um, no. Money ran out. Someone got into the old Oligarchy accounts and took off with it. Once there was no more money, nobody wanted to invest into their districts. A lot of Oligarchs left the city, but there were a lot of threats made on their lives, too, so..." Ben shrugged. "Once Vomas left, that was the start of a domino effect. Loads of vampires left after him. Jake stayed the longest but he took off when he found out about some... uh... a gang of feral vampires sprang up in a different city? I forget the clan name. Um. He left some vampire named Isaac somebody-or-other managing his district. Some guy he knew from his past. Oh! He's Ash's sire. Remember Ash?" Ben twisted around, forgetting that Kerr hadn't been away for eighteen months but that it had been immediate, for him. "A few others have taken over some districts, but not so cleanly. Conner stayed for a long time, he only recently left. Someone needed him in Russia, or China. I don't know. He warned me about Charon - I don't think he trusted the Sacramentum. They've... uh... they've got a pretty big piece of the city's pie, now."

      Ben stopped talking. He'd been out of touch of what had happened to the city for six months now. He only really knew the Academy and focussed on Kerr's businesses, which all ran along by themselves quite swimmingly. His fortune had grown bigger, thanks to the lawyers. Money made money, it was obvious.

      30
      The Museum / The Museum
      « on: January 20, 2013, 04:50:50 PM »
      The Museum

      It is an impossible for one to see and properly take in all exhibits in a single day. Seven stories of magnificence, directly opposite the Municipal Library.

      The first floor has dinosaur models and history, with skeletal remains put together in a manner to awe, inspire and even frighten those that enter.

      The second and third floors are where the annals of mankind can be discovered.  From humble beginnings of neanderthal man, plunging into the dark ages and emerging to the golden ages, as well as touching on medieval, renaissance and industrial eras.

      The fourth floor holds the natural resource exhibitions, such as geological history, minerals, precious stones and even a meteorite section.  There is also a wing of the museum on this floor dedicated to temporary exhibitions - such as the internationally recognised Egyptian Culture, Peruvian Gold and Glory of Space exhibitions.

      The fifth and sixth floors are where the items of natural history are kept - mostly species of plants, animals and insects from the local region.  There are also rooms for travelling exhibitions here too, though the rooms are smaller and usually free to the public.  They tend to swap more often also, but can be a delight to those with specific interests.

      The seventh floor shows the history of music and art.

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