Teyne gave her partner a slightly crooked look, an ironically raised eyebrow skewed for his benefit. He seemed to be in a disconcertingly good mood, considering. She\'d assume that it was the battle that agreed with him, if it weren\'t for the fact that he\'d been similar ever since they\'d spent the night together. She could therefore only conclude that their time together had done him as much good as it had done her; she was sorry it had ended so abruptly, really, but not to the point where she\'d actually discuss it.
With an exhalation of air that likely didn\'t convey the amusement she felt (now that she\'d been approved for doing something useful that didn\'t include standing in a doorway merely observing, anyway), she turned and led the way stealthily out of the room they were in, following the fleeing footsteps. Numerous feet had shambled after this figure; she believed there was another eight skeletons and one set of prints that bespoke a zombie.
Her concern shifted as they crept along the connecting corridors, however, to worrying about the gnome. For a start, he\'d not been coherent enough to realise that there were traps set into the crypt (not a very gnome-like thing to do, as far as she knew), for he\'d triggered two of them. The first was a series of darts fired from a wall, instigated by a pressure plate set into the floor that, had he been travelling at less than panicked speed, he would have seen without an issue. Instead, it appeared two darts had hit their mark, for drops of blood were soon to be seen amongst his footprints. Teyne spared a frown for Eilzair over her shoulder. "It seems you wouldn\'t need to sense traps or doors to save your life," she commented, before continuing along the gnome\'s path.
His progress was severely hampered after the darts thumped into him and he took a few turns that Teyne never would. For a start, he was going deeper into the crypt. He also managed to find another trap, this one seeming a lot more serious than the first (for they were likely heading towards some tombs belonging to very rich and powerful people who desired such protection even after death).
The smell was the first thing she noticed; the stench of burning hair and flesh lingered in the tunnel, searing her nostrils and signalling that she should approach with caution. It was obviously too late for the gnome, but Teyne was of the belief it didn\'t matter for she and Eilzair. On either side of the corridor were two statues - gargoyles, perched on small fountains, their grotesque faces drawn back into open-mouthed grimaces, their talon-like claws curled around their knees and the fountains they squatted upon - facing each other. Both were glyphs of warding, spells cast within them, set to trigger some sort of reaction should anyone unsuspecting approach without a de-bug word or the ability to disengage the ward. Running at the pace he had been, the gnome had had neither and so the glyphs had gone off as he\'d raced by.
"Fire glyphs," she mused aloud, looking up at Eilzair for his opinion. Once she got it, she peered cautiously closer to the gargoyle on the left, able to see char marks on the inside of the creature\'s yawning mouth. The gnome had run by and the gargoyles had spat streams of fire at him, likely singeing his head, at his height. He would be lucky to have retained his sight or any of his hair; the stench of his skin burning was unmistakable. It was unfortunate the tresspasser was so short, for the wards were designed to hit around body level for most - no doubt intending to disable their arms from looting the coffins entombed here - but were aimed at a far more vital area for the gnome. He wouldn\'t be far away, now.
Which led Teyne back to the second thing that had been battering upon her peripheral awareness; the noises that were coming from the doorway just up ahead, on the left side of the passageway. Nothing extraordinarily loud, just some shuffling with what she thought might be a moan or a whimper every now and then, but it was hard to detect over the sound of numerous feet moving about on the dirty stone flooring.
Again, she made eye contact with Eilzair and nodded towards the doorway, removing her weapons from their positions at her hips. This time, she would enter the room first. Ducking beneath the gargoyle\'s mouths (just in case the ward wasn\'t expelled with one burst, even if she thought it unlikely such a trap would have Permanency cast on it), Teyne crept the rest of the way to the burial chamber, keeping herself back and risking a glance inside before she moved.
There were quite a few skeletons in the room, and one zombie. It was a large space, likely a large family crypt, and she could see numerous dusty and cobwebbed sarcophaguses lining the walls, as well as a few wooden ones down the centre of the room, on biers. The skeletons all seemed to be milling questioningly around the first one, just inside the room, like bees to a flower in spring. She hadn\'t been able to see in a glance whether the lid of that coffin was disturbed, but she\'d bet her longswords that it was, that the gnome had clambered into it in his pain and confusion. She didn\'t know what the undead were hoping to achieve by hanging about him, but without the amulet she could only assume it was going to be violent.
"You go left, I\'ll go right," she hissed at Eilzair and did exactly that. She moved into the room as a blur. Sensing her presence, the skeletons turned slowly towards the door but, as with the previous collection, they didn\'t stand a chance. They were slow and vulnerable, she moved with liquid grace, rising from her low position to slam her mace into their brittle chests with one hand and knock their heads clear with the club in her other. Her reach was nowhere near as long as her companion\'s, so she got touched with scrabbling, cold fingers of bone, but they did no damage to her as the white crypt inhabitants fell before her.
Thankfully, this chamber was easily wide enough to accommodate her on one side and Eilzair on the other; as the sixth one fell on the right, she looked up to see him dispatch the zombie on the left. She\'d been aware of his actions, that she\'d had more to fight than him, but she\'d at least left him something to do. She felt satisfied, rather than hollow this time, and her expression was unknowingly smug as she straightened and dropped her chosen weapons into their scabbards. "Nice work," she complimented her partner graciously, peering over the coffin that now stood between them to admire his handiwork. She was pleased that she hadn\'t embarrassed herself, at least (though displeased that what had been presented had been weaker than expected and she\'d not really had a chance to prove herself).
Drawing back and standing on her feet steadily once more, Teyne looked from Eilzair to the coffin and back again. The lid was off slightly, now that she had the time to look; she and her companion moved it completely away and put it on the floor. A startled cry met them when they did, and they hurried back to look inside the dark box (highlighted by Eilzair\'s hovering light source, causing the small man inside to blink).
He was a very sore and sorry-looking sight indeed. As expected, he was a gnome, clinging fearfully to a mostly-decomposed corpse. He wore grey robes that had been stained maroon with his blood down the right hand side of his torso, and singed black on both shoulders. His head was covered with blistered flesh, seeping clear liquid and blood in amongst the blackness and tracks at the corners of his eyes and down his cheeks indicated that he\'d been crying. Judging by the amount of brown hair that was now tufts of blackened clumps atop his head, it was no wonder he\'d begun crying. It was a miracle he\'d been quiet up to that point - though, on closer inspection, she could see that the little man was barely conscious, thanks to the pain. That would help his silence, she decided.
Without forethought, Teyne placed her hands upon the gnome\'s side, expelling her energy and murmuring beneath her breath as she channelled it into his wounds. She closed her eyes in an effort to press the healing will in deeper. Once that was done, however, she opened them again and regarded his head. She had already given her greatest heal to the wound she deemed the most life threatening - he seemed a young gnome, inexperienced in crypt-robbing and weak from the loss of blood - but she had another couple she could use on his face. Again, she touched the wounded area and whispered beneath her breath, needing to use two healing spells (one on each temple) to make the blisters on his skin begin to look better. She\'d be able to do nothing for his hair, of course.
The gnome appeared to be perking up with the heals flowing into him, his gaze becoming more clear, so she took the opportunity to look up at Eilzair to gauge his impressions before she began questioning the little man (though \'boy\' might have been a more accurate description - it was difficult to tell with gnomes).