Author Topic: Rozenn D\'Tagen  (Read 3112 times)

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Offline Trillian

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Rozenn D\'Tagen
« on: December 17, 2008, 10:49:14 AM »
Rozenn D\'Tagen
Nicknames: Roz
Gender: Female
Race: Human
Age: 36
 
Allegiance: Empire
Secretly: Conflicted
 
Description:
She stands tall for a woman at five foot ten inches, especially with her good posture - shoulders square, back straight. Her mid-sized breasts are accentuated though she\'s often strapped them to appear sexless before going into battle, donning a man\'s chestplate. She hasn\'t bothered doing this since leaving Darkwatch and has since replaced her armour which is customised for her measurements. With a tiny waist and broad hips, she has a typical hourglass figure, with long and well-muscled but slender legs due to her training.
 
She used to have long black hair tied into a high ponytail on the back of her head, but since being exiled she has cut and kept it short. It has waves and curls in it due to its short length and even though it is a length and style kept by many males, it still looks feminine around her oval-shaped face, making her look much younger than her thirty-six years. She could likely pass for late twenties, if not for the aged expression in her dark brown eyes.
 
High prominent cheekbones and a small chin, her faceshape is very feminine, with a round jaw and small nose. Most notice her intriguely shaped slightly slanted eyes that hint at a more exotic background than her true one. Her brown irises are so dark it is almost impossible to tell their colour from the pupil, and her lashes are thick and long. Her eyebrows are naturally thin and arched in such a way to make her look deadly serious all the time, which is much her natural expression. Very few things in the world can make her smile, but when she does, it is dazzling for her lips are full and wide, and small dimples appear in each of her cheeks at full breadth.
 
She has strong hands due to her occupation, though her fingers are long and slendor, as though created with the promise of a more creative life. Her nails are clean and square, sensibly cut. It is easy to see she looks after them, as well as her teeth.
 
Identifying Trait(s): Scars litter her body due to the many battles she\'s fought. Nicks and scratches on her arms and legs, one bad one in her right side that is very straight and very wide, looking much like a sword blade has entered her body - though should one have done so, she would be dead due to its placement. There is a similar, but smaller scar beneath her left armpit, behind her left breast. Someone trained in the art of war who sees such scars will consider it might mean a sword has entered her side on the right, and exited with the tip high on her left, slicing almost every vital organ on the way.
 
Profession: Once Avenger Paladin, now Empire soldier.
 
Education: Some formal education. She\'s literate, knows local history and geography, can do simple arithmatic in her head and has a grasp of bookkeeping and financial matters due to her family\'s background as mercernaries and having to self-fund and invest. She has a basic grasp of physics in the form of mechanics and momentum, which is enhanced by her weaponry training. She knows of local vegetation and survivalist training, and has picked up many tidbits throughout her life. She has very little knowledge of other cultures and languages (such as elven and dwarven), only enough to identify a language as elven or dwarven, certainly not anything to communicate with or pass as socially adept. She\'s educated in basic tailoring so she can mend clothing and make simple pieces.
 
Social Class: Her reputation preceded her due to her well-known mercernary family name, but no real social standing. Below nobility, above a peasant.
 
Clothing: A thin hooded dark green cloak that is suited for short jaunts (such as a trip to the markets) than proper travelling. She often ties it over her armour as a showpiece, for it is made of a costly material and is soft and smooth to the touch. A black tunic which crosses over her bust and ties together at the back. She doesn\'t wear it loose as was the intention of the designer, but tightly so she can move freely without fear of catching on anything. Her pants are looser, cotton pants dyed black that are strapped at the waist with wide brown strips of leather which circle down between her thighs and progress down each of her legs, giving her the ability to tie pouches on them. She carries a knife accessible at her left thigh, for cutting rope and otherwise using as a tool, not in battle. High dark brown riding boots meet her strapped pants at the knee, and they form part of her armour as well, due to the metal stitched into them at the front scaling lightly down her shin and a few pieces protecting her calf at the back.
 
Armor: She wears plate armour customised to her physique. Anthracite in colour but segmented so that it is light to wear, her armour does have many weak spots that a blade can penetrate though as a trade-off her movements are not restricted. She wears metal leather and metal gauntlets on her legs and arms, front and back. There is a customised breast plate that is so tight fitting it could be considered a girdle. Shoulder pads made of leather fit over the breastplate where there is only strapping, and a cloak can be fitted onto them.
 
Items/Other: She has a purse of embroidered silk in which she carries her most prized possessions. They are items of sentimental value more so than of any material value, though she has had to deter cut-purses and other light-fingered and unsavoury attempts at her possessions. She wears her mother\'s wedding band on the middle finger of her right hand and her father\'s wedding band on the thumb of her left hand.
 
She carries a coil of rope that attaches to her belt, some twine, a few carabiners, a smaller and more discrete pouch for coin - though very little money is stored within it. She doesn\'t carry much coin on hand, enough to afford a basic meal and a room at an inn at most.
 
Weapons: Has a pair of swords, a longsword and a shortsword for her offhand, as well as a short spear she uses for slashing and quick stabs. The spear is simple, just a four foot pole with a foot long blade. It can be easily replaced or repaired. However, Rozenn\'s swords are a gift from the Empire forges. As she lost her original Avenger blades, Rozenn has been in need of enchanted weapons to help channel her magic.
 
The Empire supplied her swords in the form of Yarasif and Ekosten. Yarasif is her short sword, and is enchanted to taint the flesh she cuts, preventing any chance of healing. A stab from Yarasif will push the taint deeper and the corruption will kill faster than blood-loss. Ekosten is Rozenn\'s longsword, and is enchanted to bring up small clouds of ash and darkness at Rozenn\'s command. Also, when in complete darkness, Ekosten will point her towards what she believes in her heart to be her enemies.
 
Weapon Proficiency: Swords (long and short) and spears. She is also skilled with staffs and the longbow. She can use enchanted weaponry with excellent precision as her training as an Avenger Paladin was extensive in the field of combat magic.
 
Magic: She can channel basic elemental magic into her attacks. She cannot use magic beyond battle magic and not without the help of enchanted weaponry.
 
Skills and Talents: Fit and healthy, Roz is good at scaling walls or hurdling over objects.  She can run a fair distance as she has excellent stamina.  She\'s a good problem-solver.
 
Habits and Mannerisms: Roz touches her mother\'s wedding band (worn on her right hand\'s middle finger) in times when she requires strength and/or courage.  She touches her father\'s wedding band (worn on her left hand\'s thumb) in times when she\'s experiencing heartache or emotional pain.
 
Personality: Serious, focussed, loyal (though this is now in question due to her confusion), judgmental, single-minded, perceptive, brave, industrious, intelligent, charismatic, leadership qualities, unforgiving, faithful.
 
History: Rozenn was born in Mercena to a pair of wealthy mercenaries. As the D\'tagen family was a well known mercenary band, Rozenn was treated with respect. Once she was sixteen, her father started taking her on missions with him, and they were hired on by Darkwatch to hunt a fell creature of the darkness. Typically, Darkwatch would only rely on mercenaries when their paladins were busy with more important hunts, so the mission was intended to be simple, and easy. The target ended up being none other than the fabled Revenant King himself, and the mercenary party was effectively slaughtered save for the young Rozenn and her father. She joined Darkwatch soon after, hoping to gain another chance to hunt the fell creature that had slaughtered her family and comrades, and when she was in her early twenties, she thought she had found the chance. She had already moved into the ranks of the Avenger Paladins and was being sent on solo missions to hunt creatures. What she thought was the Revenant King and his minions ended up being the Lord Captain\'s (head of Darkwatch) wife and daughters on their way to the Capital. Rozenn slaughtered them mercilessly, convinced they were the shadows of her past, and was exiled from Darkwatch after it was proven that she had been under some spell of deception or madness (not actually proven, but they didn\'t want to have to execute one of their own paladins). After wandering for sometime, Rozenn joined the Children of Arius, the captured forces under Empire command. She quickly moved up in the ranks and is now the second-in-command for Consul Karl Arius VII.
 
Family: Her family were ruthless with educating her in their path, pushing her to strive for tasks that were usually beyond the grasp of other children. She grew up with a distinct lack of a childhood, for playing was a waste of time unless it was under the guise of training. Her mother was harsher on her than her father, in order to make up for her lacking physical strength she had to be limber, athletic and quick. Regardless of her mother\'s opinion, Rozenn was a very strong child and grew up to be a strong woman, though she isn\'t muscular in a way that identifies her as the powerhouse she is. Her mother died during a failed mission from the infection of a poison arrow when Roz was twelve. Her father lived long enough to see her shameful exile and has died before she managed to return.  She received his wedding ring by messenger and learned of his death this way.  She doesn\'t know how he died.
INFUSCO : Ben : Hugh : Lan Bao : Mick : Todd : Vincent : Win :
HALFLIGHT : Graille Min Sayer :