Author Topic: The White Rabbit  (Read 4447 times)

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Offline Black Philip

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The White Rabbit
« on: August 30, 2010, 10:18:45 AM »
DESCRIPTION

The White Rabbit is a bar for misfits, punks, and any other kind of reject. The clientele is everything from runaways to bikers. The club is now owned by District Leader Prince Jacob McCloud. The bar is managed by the Keeper of Elsyium, Maria, and Harpy Lisa-Joe Hampton.

Brujah loyalists act as Jake's enforcers. Using their uncanny vampire abilities, they maintain order in the Metropolis according to the laws of the district. From The White Rabbit, Jake oversees everything in his domain. The club itself is relatively free of politics, with an entrance directly to the District Headquarters in the building next door. Vampires can now be open with their supernatural nature, as the Brujahs don't allow any human who doesn't know about vampires into the club. Live feeding is prohibited in the club, but not in the district headquarters downstairs. Jake has stated that vampires and humans who wish to feed may use private chambers downstairs pending approval by the Keeper or the Harpy.

The Exterior: 

The White Rabbit was made from a gutted Duplex apartment building. Jake has restored the original dark Victorian architecture. Several ivy plants have grown on the building's gray walls, so the overall feeling is that off a southern tavern. The second floor has a shallow balcony that can only be reached by a heavy door that leads into the club. Smokers use the baloney when they don't wish to go downstairs. A neon sign has been hung over the entrance to the first floor. A cute white rabbit with innocent eyes stares at you, while a glowing hawk stands ready to strike. The scene represents the battle between man and vampire. One is predator, the other is prey. The windows have all been painted black, and the hatch to the roof has been welded shut by the owner. There's a service door around back. The bar is right off the street, so for parking you must look elsewhere.


The First Floor:  

The first floor is a biker bar. Upon entering, and paying a small cover to the vampire at the counter, you'll see a curved bar stretching from one side wall to the back. Every kind of alcohol you can imagine lies on shelves behind it. Several bartenders fix drinks, while heavy rock music is ran through a brand new PA. The lighting is dark, and sets a mood of danger. Every table and bar stool is made of wood. The bathrooms are on the opposite corner of the bar from the entrance. Two staircases lead to the other two floors. One leads down to the basement and Lisa-Joe's office. The other, leads to the second floor. The vibe of the first floor is much meaner and bleaker than that off the second. The people who drink here are veteran tough guys, both human and vampire. Fights are more common in this area, and thus security is tighter as well. Lisa-Joe works this area when she fears a fight might break out. A pool table can be found in the floor's center, and is in constant use. The walls are decorated with license plates from every state, big game animals, horns, pictures of crime scenes, and much more. This floor is more for the drinker and less for the raver. A wall was recently knocked down and the bar has expanded into the abandoned building next door. A small stage has been erected to bring the alternative music scene downstairs. It fits a band of about five comfortably.




 
The Second Floor:

The second floor wears many hats but is primarily a dance and strip bar. A programming list will be included below. The upstairs is primarily an open dance floor with a small stage in the back for drag or burlesque shows. A large piano sits on the stage, a happy hour lounge feel opening up selected nights. The lighting is mostly pinks, purples and blues, and overall the floor is very dark. Booths and tables line the walls, and give the patrons relative privacy as they hangout or receive lap dances. A small bar is tucked away near the stairs and mostly does wine, beer and well drinks. The music up here is more EDM, trance music and dream hop. The dancers are equally male and female, and a few non binary dancers have been hired to cater to all tastes. Every race, body type and fetish can be found.



List Of Programming:

All programming takes place on the second floor unless otherwise noted.

Mondays:
5:00PM - 8:00PM, Lounging with Lesbians - Hosted by Lisa-Joe Hampton
8:00PM - 5:00AM, Man Crush Mondays - Male strip show, only male dancers upstairs

Tuesdays:
5:00PM - 8:00PM, Harpy In Session - Civil complaints go before the district harpy. Only for supernaturals on business
8:00PM - 11:00PM, Drag Queen Karaoke - Hosted by Lady Leather
11:00PM - 5:00AM, Dance Till You Drop Queer Party - All types of queer peoples encouraged to attend!

Wednesdays:
5:00PM - 5:00AM, Ladies Night - All female identified patrons don't pay cover, and only female identified strippers work upstairs, mostly a lesbian clientele

Thursdays:
5:00PM - 8:00PM, Lounging with Lesbians - Hosted by Lisa-Joe Hampton
8:00PM - 11:00PM, Drag Queen Karaoke - Hosted by Lady Leather
8:00PM - 2:00AM, To Ashes - House Band Downstairs   
11:00PM - 5:00AM, College Jock Party Night - Hosted by Jake McCloud

Fridays:
5:00PM - 8:00PM, Harpy In Session - Civil complaints go before the district harpy, only for supernaturals on business
8:00PM - 2:00AM, Lady Leather's Freaks, Genderfuck, and Smut Show - Not for the faint of heart!
8:00PM - 2:00AM, To Ashes - House Band Downstairs

Saturdays:
10:00PM - Sunrise, The Black and White Party - gay circuit party
5:00PM - 2:00AM, Indie Jam Session - Hosted by Lisa-Joe Hampton Downstairs

Sundays:
8:00PM - 12:00AM, Nighttime Brunch Party - Hosted by Drag Legend Vampira No Actual Food, just tables, drinks and shows
8:00PM - 2:00AM, Drag Queen Karaoke Hosted by Lady Leather Downstairs
2:00AM - Sunrise, Blackout Party - Smut Heaven for those bold enough to come. NO FEEDING!

District Headquarters:

Jake has converted the old sewer system underneath a section of the Metropolis into his District Headquarters. There are two entrances, one from the club itself, the other from an abandoned building next door. The club entrance is heavily guarded and must be reached by a door in the basement next to Lisa-Joe's office. A retinal scan is needed to slide open a heavy titanium door. A second door requires a five digit code. The building entrance has the same security system, only the first door leads into an elevator. The second door is in the facility itself. The layout is wide and open. Several rooms have been converted into chambers for the District Leader, his progeny and his full time staff.

Jake has made a primary boardroom for receiving visitors and having meetings with his staff. It is open and wide with the highest ceilings in the underground facility. Black leather office chairs and a wide mahogany table sit twenty comfortably. The lights are on the side of the wall. A  lab has been provided for vampires to do research for Jake. Jake has several rooms for storage which hold artifacts, weapons, files and other things needed to run the district. Jake receives visitors in the boardroom as space is limited underground. Empty rooms have been converted into bedrooms for consensual feeding from the club with guards posted outside.

Magical Defenses:

The White Rabbit is now blessed with powerful protection magic, created by the Keeper of Elysium, Maria, from rituals and charms taught to in her homeland.

1. If a person, or persons, have the intent to harm or kill when trying to find the White Rabbit they won't be able to find it. The divine will prevent an individual or individuals from seeing the establishment as anything other than abandoned. The White Rabbit cannot be found, EVEN IF the location is seen via map, satellite, land address, written mail address, etc. However, if someone physically points out the location as something other than abandoned, the illusion will fail.

The rules of protection still apply inside the White Rabbit. As opposed to the magic outside Venture, instead of hitting a wall the affected party will feel like some unknown entity is grabbing them and pushing them off the property. The Pangool spirits, who power the spell, are civil at first but test their patience and you'll be violently removed.

If one is in the establishment and decides to kill anyone, they will feel the divine take over their will. None can resist no matter the age or their abilities.  The perpetrator will get a blinding headache and severe weakness of the body, until they choose to leave or let go of the decision to kill. The pangools will assist with making the person leave.

2. Bar fights are still permitted to handle disputes between patrons within the establishment, provided no one has the intention to kill. It is not uncommon for vampires in the White Rabbit to show off their fighting skills, nor is it uncommon for them to rough house with each other. On the rare occasion when a prank goes wrong the people of the White Rabbit are good at laughing it off. These scenarios do not apply to Maria's protection magic. The Pangools are able to tell the difference.

3. The ancient alchemy formula, along with what protection herbs to use, how much of her own blood to add and what rituals to use are only known to Maria. This is a permanent blessing and it can not be removed by any means, or by any person other than Maria, but a witch of greater power who has time to study the spells and magic and comes up with a magic that opposes it, might break it.
*defenses written by Idrial, edited by Billiam and RPC Admin
Be a sadist. Now matter how sweet and innocent your leading characters, make awful things happen to them — in order that the reader may see what they are made of.
- Kurt Vonnegut Jr.


Jake Benny Kyle Lisa-Joe James/Jimmy Tess Tyler Apep Ari Lacy Mithras