Author Topic: The Necklace of Muna  (Read 2656 times)

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Online Trillian

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The Necklace of Muna
« on: April 14, 2020, 11:01:33 AM »
The Necklace of Muna

Created for the Ward's use at Fort Muna. The magic is a merge of Fae runic magic, Druidism and blood magic. The spell takes time (two nights). The binding is straight-forward and powerful as a result. Because all three magics work together, it is neutral to all other magics.

A relatively simple item, the necklace's one and only ability is to absorb the powers of the supernatural who wears it and to keep those powers locked inside of itself. A Druidic staff is the key that unlocks the necklace with a spoken command.

For the necklace to work, it must be worn voluntarily. Consent must be given for the necklace to absorb powers. If the necklace is broken before its time it will keep the powers that it has absorbed, rendering the wearer powerless, permanently. For example, a vampire who breaks the necklace will remain a vampire and need blood to survive, but they will no longer be able to access any mental abilities (telepathy, telekinesis, mental blocks, etc) or physical enhancements (speed, strength, enhanced vision, hearing, etc). They will be much like a human with vampire weaknesses.

The only shift that the necklace cannot contain is for werewolves, because they shift because of a curse and it is not an ability.
INFUSCO : Ben : Hugh : Lan Bao : Mick : Todd : Vincent : Win :
HALFLIGHT : Graille Min Sayer :