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Messages - RPC Admin

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1
The White Rabbit / The White Rabbit
« on: July 10, 2021, 10:52:14 AM »
Formerly the headquarters to one of the City Central Division Leader Jake McCloud, in his absence the bar transformed into a hangout for a local gang. After a bombing that caved in the tunnels and rooms below, the police investigated and then released the property to be cleaned up. It never returned to its glorious hey-days and its 'thug' reputation lingered.

The clientele are still intimidating but there are no longer bar-fights. Customers might be of the tough variety, but they just want a drink.

2
Ward Headquarters / Ward Headquarters
« on: March 20, 2020, 08:39:46 PM »
Ward Headquarters Building

Relocated from the Luminary, the City Ward have purchased a building with twelve floors, entirely for their own use.

On the ground floor behind the receptionist counter is a directory with generic references to various City Ward functions. Wardens tending the reception counter intercept everyone before they use this directory, however. Officers at reception will take details of reports or assign a Warden to a case for further investigation. All citizens going to any location in Ward HQ for any reason are always escorted there by a Warden. Nobody is allowed to wander the building without an usher.

Various City Ward agencies include, but are not limited to, the following.

  • Investigations
  • Security Services
  • Law Services
  • Communications
  • Public Relations
  • Records & Archives

The Captain can be found on the third floor, which is set up as a huge open room filled with desks and other equipment - computers, file cabinets, processing stations, and a closed in glass office for the Captain.

The two topmost floors are vacant.

City Wardens Description

Wardens are recogniseable by their bold white 'Security' signage emblazoned on the back of their all-new Kevlar lined shirts, where they clip their two-way radios. They wear an all-black outfit that makes them look like heavy-fitted security detail. They have a utility belt that hold tasers, taser cartridge pouches, flashlight, a pouch of wizard-string (golden unbreakable thread that can cuff ALL supernaturals), a switchblade, cell phone pouch, stun baton, and pepper spray.

3
The Ward / FAQ: City Ward & Wardens
« on: March 19, 2020, 09:05:38 PM »
Who is the City Ward?
The City Ward is a policing organisation dedicated to keeping the peace between supernatural citizens. When supernatural beings require assistance, the City Ward is who they call.

How do I contact the City Ward?
In the event of an emergency, dial WARD (9273). You will be connected with our switchboard where your name, location and important details are taken. Our Wardens will immediately be despatched to secure your safety in the most efficient way possible.
Alternatively, if you dial the human emergency number and ask for the First Responders Unit when prompted for the type of emergency you wish to report. The First Responders Unit (FRU) is a supernatural police force within the 'normal' police force, but they deal solely with supernatural concerns.
If you are NOT having an emergency, please call or email administration at the following contacts (xxxxx) or visit our location at the Ward Headquarters.

Can anyone sign up to be a Warden?
Absolutely, but be aware that if you have limited ability (such as a human, a werewolf or young vampire), you will not be assigned to patrol.

What happened to the District Leaders?
Due to their failure to work together as a District Council and agree on a singular set of laws, District Leader laws are no longer recognised. While some District Leaders remain in the city, the City Ward no longer answer to them. We have unified as one city and they must uphold Ward Law like everyone else.

So the Ward is abandoning their support of the District Leaders?
Yes. While some citizens might consider this harsh, please remember that District Leadership has been in place for two years and multiple District Leaders have currently retired into their own projects or abandoned the city. Two District Leaders whereabouts is unknown, two District Leaders have not been seen for the past few months and  one of the District Leaders has created an illegal Stronghold as per the terms of the District Council. If they cannot follow their own laws, they cannot be trusted to make or enforce them.

What happens when people break Ward Law?
Depending on the severity of the broken law, they could pay a fine, be incarcerated or face a maximum penalty of death. Ideally this would occur after an investigation but Wardens have agency to keep the peace as they see fit at the time of arrest.

Can Wardens kill on the spot?
If it is necessary to keep the peace, yes.

Who watches the Wardens?
All fatalities are investigated, including the ones caused by the Wardens themselves.

What are the Ward rankings?
Ward Recruit (in training)
Warden
Ward Specialist
Ward Detective
Ward Sergeant
Ward Lieutenant
Captain of the Ward

How does the City Ward work as an organisation?
Recruits are in training and are responsible for their learning alone. When in the field, they will be tagging along with a pair of Wardens.

Wardens have a partner, and are responsible for each other. One of them will be the lead and closest to promotion. The other will be promoted to lead when they are ready or partnered with another lead when they are not.

Ward Specialists
A broad range of specialist teams fit here, such as Interrogators, Defenders, Rounders, First Responders Unit (F.R.U.), Aviators, and more. Each Specialist team will have a ranked officer of Sergeant leading them.

Ward Sergeants will lead a unit of Wardens (a dozen Wardens, six pairs in all), or a specialist team.

Ward Detectives lead a team of six; they can handpick any combination of Wardens or Specialists as they see fit.

Ward Lieutenants will have six teams that will answer to them. At least one Detective team, at least one Specialist team, and whatever else makes up the six. They provide a brief report to the Captain on a daily basis.

The Captain of the Ward manages Lieutenants, the Mayor's Office, Budgeting and Resources.

more coming...

4
Ward Headquarters / Ward Laws
« on: March 19, 2020, 08:36:52 PM »
Ward Laws

GENERALITIES

Ward Law is intended to provide a safe and peaceful environment.
Ward Law is the only official law.
Everyone is equal in the eyes of the Ward.
The City Ward enforces Ward Law throughout the city, regardless of agents or corporations that wish to operate independently.

SPECIFICS

  • Wardens are empowered to take any action they deem necessary in the course of duty to keep peace and enforce basic principles of law and order.

  • You must apply for approval before revealing your supernatural quality to a human. If someone discovers your supernatural quality, report them immediately.

  • Humans who are aware may not pass on the secret of supernaturals at risk of containment or death.

  • Humans in the know must be marked with a Fae symbol for identification. Symbols can be gained from the following locations: Ward HQ, The Luminary, Venture and Tantric. A mortal with knowledge and without a Fae mark (or refusal to get one) will be considered dangerous and will have their memories wiped of all supernatural knowledge.

  • Supernaturals may not destroy buildings or other noticeable structures in a manner that cannot be deemed 'natural'.

  • Supernaturals may not use their abilities in public unless they can be deemed 'natural' (eg.; flying, magical/elemental displays, vanishing)

  • Supernaturals may not openly show appendages that are not deemed 'natural' (i.e.; wings, tails, horns, etc).

  • Any being who does not appear to be a normal human may not appear in public without taking proper precautions to disguise their appearance.

  • All werewolves are to contain themselves responsibly during the full moon. All accidental transformations are illegal and must be reported and investigated.

  • Passing the werewolf curse is prohibited at risk of death.

  • Siring into vampirism without application is prohibited at risk of death of both sire and newly fledged.

  • Vampires may not feed publicly under any circumstances, including vampire clubs. Private feeding spaces must be provided.

  • Gang activity and anarchist movements will not be tolerated.

  • Any reckless activity that the City Ward deems to be a threat to secrecy or general peace will be dealt with as the City Ward deems appropriate.

  • All indentured humans to supernatural beings must be registered with the Ward.

  • Shape shifting is to be done privately and discreetly if possible. Cases of accident or exception are to be reported to the City Ward immediately.

  • No organization or agency is permitted to claim territory.

  • Any public venue that wishes to provide an open environment for supernatural beings without concealment must register itself with the City Ward. These venues will be subject to security requirements appropriate to their clientele and setting.

  • Murder of any individual recognized as a supernatural being or having the rights associated with a supernatural citizen will be brought before the Ward to be investigated and face sentencing with a maximum penalty of death.

  • No supernatural being may engage in wholesale slaughter of any population including, but not limited to, the human population.


5
Species Information / Angels
« on: March 07, 2020, 12:06:45 PM »
ANGELS
 
Rarity
Extremely rare.
(No more than TWO angels on the boards at any one time).

Note:  There are no half breeds or part angels.  Angels who parent a child with a different species will receive a full-blooded child of that species unless they pair with a mortal, in which case they will produce a Guardian Angel
 
NOTE:  THIS SPECIES DOES NOT HAVE TO BE PLAYED TRADITIONALLY OR RELIGIOUSLY.  All of these heavenly rules are simply be the laws for existence on the Heavenly plane.  The breaking or banishment of these 'heavenly rules' are simply the laws for existence on the Heavenly plane.  Breaking the rules means that an angelic citizen is banished, or cast out - therefore become Fallen.  Because the planes are all interconnected (Heavenly, Earthly and Hell (for a very specific type of demon)), Angels fall to the Earthly plane and become Fallen Angels. From there they can choose to inhabit the Earthly plane.  When a Fallen Angel chooses to become a Dark Angel, they can return to the Heavenly plane because they are the same species (though the opposite alignment). However, they will be struck down on sight, so usually Dark Angels will remain on the Earthly plane as powerful beings.

For the sake of continuity among all members playing Angels, the title of 'God' belongs to the leader of the Heavenly plane but is not necessarily the God referenced in the mortal Bible.

FOR CONTINUITY
When members play Angels, the title of God belongs to the leader of the Heavenly plane.
They could be the God referenced in the mortal Bible but they would have been misrepresented.
The Heavenly Plane is attached to the Earthly plane.
The Heavenly Plane can host spirits living on it but Angels are the ones who take them. Spirits must have a soul.
The Heavenly Plane is merely another dimension - it has nothing to do with death.
If you wish your angel to be a Biblical Angel, then they must be an appropriate age.
Full Angels live on their plane, or are created on their plane. A full angel cannot be made on Earth.

A strong sense of righteousness comes with these beings. They always have a choice, however, and temptation is always there – but even though they’re tempted, they shun it. Strong guilt, strong shame and a strong desire to leave it all behind will make them a Fallen Angel. Fallen Angels can never go back.

Personality
Angels BELIEVE they are upstanding creatures who rigidly follow their ethics and morals and force their beliefs onto others. Their way is the best and only way.
 
They can be overly over-bearing.  Personalities do vary across the board, some have a tougher time following the angelic rule while some find their paths easy and satisfying.  Others may relish bloodshed and justify their martial ways, actively killed 'wrongdoers' and 'evil people'.  They can kill and maim as they please, as long as they don't harm an innocent.
 
Angels are militant and have no problem fighting bloody battles with demons or dark angels.  An Angel is ALWAYS at war with a Dark Angel or demon - so no, your Angel can't fall in love with a Dark Angel or demon.  If they do, they will be cast out from their plane (fallen).
 
Lifespan
Immortal. They stop aging when they mature to the appearance of a 25 year old.  They can be killed, however, the same way any human can (shooting, stabbing, loss of blood, blunt force trauma etc).

They cannot be transformed or become any other kind of species.
 
Appearance
They all have wings. Their wings are either WHITE or GOLD.  They can glamour their wings out of sight.  (See 'Material Plane', below)
They have a natural glow or radiance. They refer to this as a halo, but it's not a ring around their heads, it's all over their bodies.  They can glamour this out of sight.
Their hair colouring is either WHITE or GOLD, and any shade in between these two.
Extremely attractive, a lot of the time because their beauty is so flawless, they can look rather androgynous.
 
Magical Talents
Glamour: An illusion where they can ‘hide’ their wings and radiance to appear more human.  Note that angels, fallen angels and dark angels can ALWAYS see the wings of others, despite the glamour.

Aura: They can read human and angel auras (like a vampire can read a mind) to find out emotions.  They CANNOT read any species other than humans or angels, dark angels or fallen angels.

Bless: They can create enhanced strength and good/happy feelings for a mortal being with a single touch.  They can't do this for full blooded demons (half-blood and further dilution is okay) or any immortal species. They can only bless once per day and the bless only lasts a couple of hours for most, or a little longer if the soul is purer.

Heal: They can heal ANY being with a single touch, including dark angels or demons, but they MUST have good motivation to. They can self-heal. They can heal en masse and without restriction. They can heal themselves. However! They do need time to focus their magics so they cannot heal in the middle of a hack/slash battle for fear of losing limbs or head while they are concentrating.

Physically Strong: Very strong, whether they look it or not
Chosen Weapon: Whatever the first weapon they used was, they have a natural affinity and mastery of skill with it (without training).  (Note that their mastery is very specific, and that their chosen weapon is usually named and goes with them everywhere).

Musical Hypnosis: Whatever the first instrument they used was, they have a natural affinity and mastery of skill with it (without training) and can use their music to lull or hynotise ANY BEING into a placid state.  (Note that their mastery is very specific, if they mastered a flute, then they are unable to get the same effects with a piccolo).  Note that this hynotic music can't be accidently tapped into, as it requires a magical effect from the Angel.

Weapon Mastery: Whatever the first weapon they selected was, they have a natural affinity and mastery of skill with it (without training) and can glamour it away so it is always with them.  (Note that their mastery is very specific, if they mastered a broadsword, then they are unable to get the same effects with a rapier). If they become corrupt, their weapon will become corrupt. (Sometimes they have a pair like 2 x daggers or a bow + arrows).


Material Plane
When an angel is on the material plane, the illusion of glamour is increasingly easy, because they do not completely make the transgression from their spiritual plane.  This means that clothing (such as shirts and jackets) will slip on as though the wings aren't really there - because the wings both are there and are not.  Their bodies are there, so they can be physically harmed.  If they were in great danger of dying, they would flee to their plane (disappear), but would still have to be healed/helped/recover while there.


Skills
They have a natural ability to produce beautiful music, especially singing (hence the term: s/he sings like an angel)

Allies and Enemies
Dark Angels are automatically their enemy, and are to be killed on sight.  Kill or be killed.  There is an ongoing battle/war between them.
Hellplane Demons are automatically their enemy, but there are so many mixtures and varieties that they tend to be observed before being attacked.  All shadow demons are considered enemies and are to be killed on sight.  There is an ongoing battle/war between them.
Vampires are tolerated at best and destroyed as abominations at worst.
Werewolves are to be pitied at best and destroyed if they are in danger of harming innocents.
Fae are generally left alone, but are frowned upon for being on the Earthly plane.
Angels can be banished back to their plane if the right spell/curse is spoken (very specific)
Angels can be killed through blood-loss or meaningful wounds such as head-lopping or being crushed.

Vampire Interaction
Vampires are able to drink and gain sustenance from Angels. The texture is similar to that of humans but Angel blood is golden with silver streaks swirling within it. It burns down the throat (much like alcohol for mortals) and afterwards the vampiric drinker will feel happy, boosted and jazzed, as if they have excess energy. Much like an adrenalin boost for a mortal.


Artwork: Parker Fitzgerald, Gabriel - Hero Portrait

6
Species Information / Angels - Dark
« on: March 07, 2020, 12:02:36 PM »
DARK ANGELS
 
Rarity
Rare, but more common than Angels

Note:  There are no half breeds.  Dark angels who parent a child with a different species receives a full-blooded child of that species.  Mortals included.
 
Personality
Dark Angels are obliged to follow the path that offered them immortality.  A fire ritual is performed with a blood sacrifice (of an innocent being) to turn a Fallen Angel into a Dark Angel.  To not lose their power and immortality, they continue along this dark path for fear of being shunned again.  Being Fallen to them is worse than Good or Evil.
They have a tendency to indulge, and once their magic is returned to them, the ritual has a hold over them so that they ALWAYS WANT MORE POWER.  If they didn't care about power beforehand, the ritual makes them power-hungry after they become dark.
There’s no such thing as a kind-hearted/good-natured Dark Angel, so please don't play it.  They can love, they can express warmth, but they have gone dark and therefore are tainted/twisted.

NOTE:  THIS SPECIES DOES NOT HAVE TO BE PLAYED TRADITIONALLY OR RELIGIOUSLY.  The breaking or banishment of these 'heavenly rules' are simply the laws for existence on the Heavenly plane.  Breaking the rules means that an angelic citizen is banished, or cast out - therefore become Fallen.  Because the planes are all interconnected (Heavenly, Earthly and Hell (where a very specific demon comes from)), Angels fall to the Earthly plane and become Fallen Angels. From there they can choose to inhabit the Earthly plane.  When a Fallen Angel chooses to become a Dark Angel, they can return to the Heavenly plane because they are the same species (though the opposite alignment). However, they will be struck down on sight, so usually Dark Angels will remain on the Earthly plane as powerful beings.

For the sake of continuity among all members playing Dark Angels, the title of 'God' belongs to the leader of the Heavenly plane but is not necessarily the God referenced in the mortal Bible.
 
Lifespan
Immortal. They regain their immortality and keep the appearance of a 25 year old.  A Fallen Angel that is 80 years old (and looks it) who turns because they fear death, will find once again they are young and beautiful – although darkly so.  They can be killed, however, the same way any human can (shooting, stabbing, loss of blood, blunt force trauma etc).

They cannot be transformed or become any other kind of species.  Their bodies wouldn't allow it, due to the rituals and magics that made them dark.  Once they become dark angels, they can never return to being pure Angels, but they CAN return to being Fallen (just another mortal), where they will have no powers and a regular human lifespan starting from 25. This would only happen if they made a massive sacrifice on behalf of another, undoing their corruption. The more corruption they have, the more sacrifices they have to make to become Fallen again.
 
Appearance
They all have wings unless they lost them when they were Fallen Angels.  Their wings are either BLACK or RED.
Their hair colouring is the same as it was when they were Fallen. (When they are Fallen Angels, their angelic hair colouring is no longer the ethereal white or gold, it becomes a different ‘ordinary’ colour. Perhaps they’re still blonde, but the blonde would not be like spun gold, but rather an imperfect colour – a more mortal colour).
Dark Angels have a dark aura. Not a halo, just a dark or black radiance, as though they are living in a stormcloud.  They are able to glamour this away, though all other Angels, Fallen or otherwise, can see it.
Extremely attractive, though the males tend to be more powerfully built and the females more curvaceous, as the magics that created them to darkness also offer them strength through physical mastery and outward appearance, to enhance vanity.
 
Magical Talents

Glamour: An illusion where they can ‘hide’ their wings and aura to appear more human.  Note that angels, fallen angels and dark angels can ALWAYS see the wings of others, despite the glamour.
Aura: They can read human and angelic auras (like a vampire can read a mind) to find out emotions.  They CANNOT read any species other than humans or angels, dark angels or fallen angels.

Curse: They can harm any being with a single touch.  Their ability can cause harm to all species. This would be a scalding touch or a touch of pestilence. They cannot immediately kill with their touch, only harm (but even vampires are susceptible to this touch and cannot quickly heal - it would be similar to sunrays scalding them).

Malediction: Instead of blessing their allies with a buff, dark angels have a second curse available to them, only en masse instead of singular with their touch. They can 'blast' a radius and cause everyone around them to be blind/deaf temporarily. The older and more powerful they are as a dark angel, the bigger the radius and the longer the victims will be blind and deaf. A 25yo dark angel would affect 2 metres around them, for 5 minutes.

Physically Strong: Very strong, whether they look it or not
Chosen Weapon: Whatever the first weapon they used was, they have a natural affinity and mastery of skill with it (without training).  (Note that their mastery is very specific, and that their chosen weapon is usually named and goes with them everywhere).

Musical Hypnosis: Whatever the first instrument they used was, they have a natural affinity and mastery of skill with it (without training) and can use their music to lull or hynotise ANY BEING into a placid state.  (Note that their mastery is very specific, if they mastered a flute, then they are unable to get the same effects with a piccolo).  Note that this hynotic music can't be accidently tapped into, as it requires a magical effect from the Dark Angel.

Weapon Mastery: Whatever the first weapon they selected was, they have a natural affinity and mastery of skill with it (without training) and can glamour it away so it is always with them.  (Note that their mastery is very specific, if they mastered a broadsword, then they are unable to get the same effects with a rapier). If they become corrupt, their weapon will become corrupt. (Sometimes they have a pair like 2 x daggers or a bow + arrows).


Material Plane
When a Dark Angel is on the material plane, the illusion of glamour is increasingly easy, because they do not completely make the transgression from their spiritual plane.  This means that clothing (such as shirts and jackets) will slip on as though the wings aren\'t really there - because the wings both are there and are not.

Allies and Enemies
Angels are automatically their enemy, and are to be killed on sight.  Kill or be killed, in fact.  Demons are apathetic to Dark Angels.

Vampire Interaction
Vampires are able to drink and gain sustenance from Dark Angels. The texture is similar to that of humans but Dark Angel blood is golden with streaks of corruption (black lines) swirling within it. It tastes smoky and afterwards the vampiric drinker will feel calm, passive and easygoing, rendering them helpless to the will of the Dark Angel they drank from. Consider it an effect similar to Rohypnol (Roofied).


Artwork: Alath'Erna, Angel of Destruction

7
Salt / Salt NPCs
« on: March 03, 2020, 11:07:51 PM »
Owner: One of the Consort (ancient vampire)

Chefs in order of ranking:

Group Chef: Anton Dupont (mortal, in the know, ex-donor of Vincent Lockwood)
Head Chef:
Sous Chef:
Senior Chef:
Vitality (Blood) Chef:
Pastry Chef:
Poissonier:
Garde Manger:
Saucier:
Apprentice Chefs:
Kitchen Hands:

Barista:
Bartender:

Host:
Wait staff:

Suppliers: William de Warrene (Vitality),

8
The White Rabbit / Re: An Angel Walks Into A Bar
« on: January 17, 2020, 09:02:16 AM »
There was a moment of dead silence.

"Oh," Zim Parry's voice floated down the line. "I suppose one must take advantage of an opportunity to give themselves a surprise holiday. She's normally so reliable. If you could please assist the Academy by supplying someone who can take over her Masquerade class, she is one of only two lecturers here who have both first and second year students. I do hope when you catch up with Ms Reid you will remind her that advance notice before making a mysterious disappearance would be most gracious!" He chortled again, but with less humour. "Thank you, Mr McCloud, I have to get to her class now, before the natives start getting restless!"

9
The White Rabbit / Re: An Angel Walks Into A Bar
« on: January 17, 2020, 08:40:12 AM »
"Helloooo!" a jovial male voice greeted him at the other end in a British accent. It wasn't a voice Jake recognised either.

"Thank you so much for picking up, Mr McCloud, I am quite sure you're a very busy creature of the night, so I shall endeavour to make this phone call extraordinarily brief, I hope you will forgive me thus." The male chortled and continued before Jake had a chance to process the lengthy greeting and reply.

"My name is Zim Parry and I am the Dean at the Kerr Galvin Academy of the Supernatural. I'm in bit of a muddle here, as I have students gathering in Ms Sam Reid's class but she hasn't come in as of yet. I don't know if you know this but Ms Reid's class is one most popular here at the Academy, so you must be quite proud. Oh dear, I've gone on a tangent, haven't I? Well, back to the point. I've been calling her for the past half hour with no success and so I realised I must bite the bullet and call her emergency contact! That's yoooou! So now that we're chatting, I ask if I may find out where she is and if she is coming in. I do hope she is quite alright and not unwell. Can vampires catch colds? I have no idea!"

Zim chortled again and then there was silence.

10
The White Rabbit / Re: An Angel Walks Into A Bar
« on: January 17, 2020, 08:15:53 AM »
As the tension mounted in the room due to Remi's challenging question, loaded with the threat of promises expected to be made, Jake's phone rang. Not many people had access to this particular phone number and the phone number that appeared on the screen wasn't one Jake would recognise.

11
Pending Characters / Infusco Character Sheet (Brief)
« on: January 15, 2020, 11:10:51 AM »
Name:

Age [appearance]:

Identifies As:

Species:
 
Hair:
 
Eyes:
 
Frame:

Scent:
 
Tattoos/Distinguishing Marks:
 
Clothing Style:
 
Usually seen holding:
 
Body Language Common Standing:
 
Body Language Common Sitting:
 
Visual Habits:
 
Responds positively to:

Responds negatively to:

~ ~ ~

Age [actual]:

Powers  / Abilities / Learnt Skills:

Residence:
 
Things To Note:

12
Miscellaneous / VOTE NOW FOR CENTRAL DISTRICT LEADER
« on: January 02, 2020, 09:07:08 PM »
VOTING finalises in 2 weeks (16th January, Real Time)

Each RolePlay City member gets one vote.

Jake McCloud Campaign Promises

Ben Samson Campaign Promises

13
Retired Forums / Beachside Apartment
« on: November 18, 2019, 09:00:43 PM »
Upon entering the apartment, the living area is on the immediate right and the kitchen on the immediate left.  The open plan allows the person entering to see the dining area beyond the kitchen counters. A balcony finishes off the apartment beyond the living room, giving a broad view of the golden beach and the rhythmic and relaxing sound of waves beyond it.

A short walk between the kitchen and dining area will take a visitor to three doors. The far left being the bathroom with an open doorway to the laundry just beforehand, the middle door holds a good size bedroom within it with built-in wardrobes and the far right has another bedroom, also with built-in robes. The first bedroom is used as such, but the second has been converted into a writer's den, with bookshelves covering an entire wall and crammed with books, and a solid desk and comfortable chair in front of a PC. Notebooks and pens are scattered on the surface, with a corkboard with a myriad of notes upon it hanging on the wall above the monitor.

The floor throughout the main area of the apartment is covered with a sand-colored large-format tile. The walls are a light blue and give a relatively 'beachy' feel.  The bedrooms are decorated the opposite, where the carpet is a light blue and the walls are painted sand-colored. On the walls are framed photographs, black and whites of unsuspecting beachcombers.

The furniture is all new, cane and glass, and the kitchen has all the modern conveniences, with a luxurious gas-cooker stove-top acting as the centerpiece. It doesn't get a lot of use, and if anyone were to peek inside the refrigerator (it's filled with takeout boxes) or cabinets (they're practically empty, save for mismatched dishes), they'd understand why.


written by satyr

14
Retired Forums / House - 1422 Grand Avenue
« on: November 18, 2019, 05:32:38 PM »


The home at 1422 Grand Avenue is Tudor styled, with a steep cedar roof and a mixed wood and brick exterior.  A cobblestone pathway winds its way to a small set of stairs that leads to the front door of the three bedroom house. It has oak floors (excluding the bathrooms and kitchen - which are tiled) and leaded windows in all rooms. The walls are cream colored with white molding.
   
Immediately after entering the house, one is greeted by a large great room. It provides ample space for a matching plush grey couch, love seat and recliner. In the corner is a piano that does not get used often by its current owner. Near the piano are french doors that lead to the back patio and grounds. Attached to the great room is a gourmet kitchen and dining room with a table that can seat eight people.

Upstairs is the master suite. It contains a king size bed, dresser and vanity that is unceremoniously covered with cosmetics and perfumes. Adjoining it is a large limestone tiled bathroom with a generously sized bathtub perfect for soaking in. The second room upstairs has been converted into an office. Several bookcases line one wall, filled mostly with texts related to business management. A dark brown computer desk and similarly colored leather chair fit snugly against the opposing wall.

The basement has a large open recreation room, laundry room, and a guest suite with a small attached bathroom. Because the owner has yet to purchase anything like a billiard or pool table, the recreation room remains largely unfurnished.

All parking is street side.


written by Ehcorn

15
Retired Forums / Steampunk Flowers Apartment
« on: November 18, 2019, 05:29:06 PM »
The apartment number is positioned in the centre of the door, above the peep-hole.

The apartment is mostly tiled in wooden jigsaw tiles, a rich deep brown with a hint of cherry.  It shows off the taupe feature wall in the lounge and lifts the white walls.  Photographs of inner clockwork adorn the walls in black and white. Cogs and machinery images help imply a love of steampunk and clockwork, though there are fresh flowers in vases that are delicate and feminine, and floral cushions and curtains that show an appreciation for the biological as well.

The monochromatic black and white galley style kitchen is tiny, modern and barely used.  All of the appliances are white and spotless.

The lounge is spacious and sports a fireplace instead of a television. There is a smattering of black tile which provides the foundation for the fireplace, and a netted cage to prevent sparks from escaping and lighting fire to the thick wool pile rug before it. The rug, snow white and inviting, has a few indentations where someone has created a favourite spot.  There is a modern, low backed sofa in light grey fabric that is mostly overlooked in favour of the rug.  The sofa is so long it can comfortably seat four.

There is a short corridor where four doors lead off it.  Doors on the right and left lead to two large bedrooms.  Both of them have been decorated in a very Colonial British way with dark woods and minimalist adornment.  The next door leads to a solitary toilet.  The last leads to an expansive bathroom with a long clawfoot tub taking up one wall, a modern glassed shower in one corner, a counter and sink in the other, with a mirror behind it that extends to the ceiling.  The bathroom has black floor tiles and white wall tiles, where every so often a tile holds a celtic pattern in bronze.


written by satyr

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