Author Topic: Magical Artefacts Guidelines  (Read 3047 times)

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Offline Trillian

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Magical Artefacts Guidelines
« on: April 26, 2019, 10:54:44 AM »
Just to give a starting point.

NAME of the artefact.

CREATOR of the artefact.

WHO CURRENTLY HAS the artefact

CREATION STORIES will define the power of the artefact.

ARTEFACT ALIGNMENTS are always considered neutral unless its sheet declares it to have an inclination towards good/evil

COMPETING magic means the weaker magical item will break. Don't know which one? Toss a coin.

ENHANCING magic will only work if the magics are aligned in some way; same creator, same type of blood, etc

ROLEPLAY AFFECTING ITEMS only need to be outlined here. If you have magic doohickeys that stop toast burning, you don't have to post it.

ARTEFACTS CAN BE UPDATED if something happens to it or if someone blesses/curses it accordingly

INFUSCO : Ben : Hugh : Lan Bao : Mick : Todd : Vincent : Win :
HALFLIGHT : Graille Min Sayer :